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Wizards of the Coast
Nowhere to Run DSK/111
Nowhere to Run DSK/111
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Set: Duskmourn: House of Horror
Collector Code: DSK/111
Finish: Regular
Name: Nowhere to Run
Type: Enchantment
Oracle text: Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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